What is the rarity of this homebrew magic staff?












4












$begingroup$


I’m working on a magic staff based on lore of the Hawthorn Tree. The staff has 3 properties which the users controls through the staff’s thorny hand. Effectively, the user can use charges to:




  1. Grapple and deal bonus damage on subsequent rounds (1 charge)

  2. Deliver necrotic damage and regain Hit Points, once per day (3 charges)

  3. Use the staff as the Mage Hand Cantrip (0 charges)



Blackthorn, Requires Attunement by a Cleric, Druid, or a Warlock



This staff can be wielded as a magic quarterstaff that grants a +2
bonus to attack and damage rolls made with it. While holding it, you
have a +2 bonus to spell attack rolls. This staff deals piercing
damage rather than bludgeoning damage but otherwise retains the normal
properties of a quarterstaff.



The staff has 10 charges for the following properties. Once per turn,
the user can take 1 of the following actions while holding the staff:



Thorny Grasp. When you hit with a melee attack using the staff, you
can expend 1 charge to grapple a target. On a successful hit, the
tangle of thorny branches at the end of the staff forms a large hand
and grasps the target. If the target is large or smaller, it is
grapped (escape DC 17) and restrained until the grapple ends. On
subsequent turns, while restraining the target with at least one hand
holding the staff, you can use a bonus action to deal 1d6 piercing
damage. Until this restraint ends, the user can't use the staff on
another target.



Death’s Touch: When you hit a creature with a melee attack using the
staff, you can expend 3 charges to force the target to
make a DC 17 Constitution saving throw. On a failure, the target takes
an extra 4d6 necrotic damage, and you regain a number of Hit Points
equal to half that necrotic damage. This property can't be used again
until the next dawn.



Helpful Hand. You can use your action to control the hand and perform
simple tasks with a reach of 10 feet. The hand can't wield a weapon,
activate magical items, or carry more than 30 pounds. This maneuver
does not use any charges.



The staff regains 1d6 + 4 expended charges daily at dawn. If you
expend the last charge, roll a d20. On a 1, the staff becomes a
nonmagical quarterstaff.




Based on items in the DMG, this staff seems to fall somewhere between a Staff of Withering (rare) and Staff of Power (Very Rare). Am I on track? Would lowering the DC to 15 from 17 also lower the rarity?










share|improve this question









New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
    $endgroup$
    – Sdjz
    5 hours ago
















4












$begingroup$


I’m working on a magic staff based on lore of the Hawthorn Tree. The staff has 3 properties which the users controls through the staff’s thorny hand. Effectively, the user can use charges to:




  1. Grapple and deal bonus damage on subsequent rounds (1 charge)

  2. Deliver necrotic damage and regain Hit Points, once per day (3 charges)

  3. Use the staff as the Mage Hand Cantrip (0 charges)



Blackthorn, Requires Attunement by a Cleric, Druid, or a Warlock



This staff can be wielded as a magic quarterstaff that grants a +2
bonus to attack and damage rolls made with it. While holding it, you
have a +2 bonus to spell attack rolls. This staff deals piercing
damage rather than bludgeoning damage but otherwise retains the normal
properties of a quarterstaff.



The staff has 10 charges for the following properties. Once per turn,
the user can take 1 of the following actions while holding the staff:



Thorny Grasp. When you hit with a melee attack using the staff, you
can expend 1 charge to grapple a target. On a successful hit, the
tangle of thorny branches at the end of the staff forms a large hand
and grasps the target. If the target is large or smaller, it is
grapped (escape DC 17) and restrained until the grapple ends. On
subsequent turns, while restraining the target with at least one hand
holding the staff, you can use a bonus action to deal 1d6 piercing
damage. Until this restraint ends, the user can't use the staff on
another target.



Death’s Touch: When you hit a creature with a melee attack using the
staff, you can expend 3 charges to force the target to
make a DC 17 Constitution saving throw. On a failure, the target takes
an extra 4d6 necrotic damage, and you regain a number of Hit Points
equal to half that necrotic damage. This property can't be used again
until the next dawn.



Helpful Hand. You can use your action to control the hand and perform
simple tasks with a reach of 10 feet. The hand can't wield a weapon,
activate magical items, or carry more than 30 pounds. This maneuver
does not use any charges.



The staff regains 1d6 + 4 expended charges daily at dawn. If you
expend the last charge, roll a d20. On a 1, the staff becomes a
nonmagical quarterstaff.




Based on items in the DMG, this staff seems to fall somewhere between a Staff of Withering (rare) and Staff of Power (Very Rare). Am I on track? Would lowering the DC to 15 from 17 also lower the rarity?










share|improve this question









New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
    $endgroup$
    – Sdjz
    5 hours ago














4












4








4





$begingroup$


I’m working on a magic staff based on lore of the Hawthorn Tree. The staff has 3 properties which the users controls through the staff’s thorny hand. Effectively, the user can use charges to:




  1. Grapple and deal bonus damage on subsequent rounds (1 charge)

  2. Deliver necrotic damage and regain Hit Points, once per day (3 charges)

  3. Use the staff as the Mage Hand Cantrip (0 charges)



Blackthorn, Requires Attunement by a Cleric, Druid, or a Warlock



This staff can be wielded as a magic quarterstaff that grants a +2
bonus to attack and damage rolls made with it. While holding it, you
have a +2 bonus to spell attack rolls. This staff deals piercing
damage rather than bludgeoning damage but otherwise retains the normal
properties of a quarterstaff.



The staff has 10 charges for the following properties. Once per turn,
the user can take 1 of the following actions while holding the staff:



Thorny Grasp. When you hit with a melee attack using the staff, you
can expend 1 charge to grapple a target. On a successful hit, the
tangle of thorny branches at the end of the staff forms a large hand
and grasps the target. If the target is large or smaller, it is
grapped (escape DC 17) and restrained until the grapple ends. On
subsequent turns, while restraining the target with at least one hand
holding the staff, you can use a bonus action to deal 1d6 piercing
damage. Until this restraint ends, the user can't use the staff on
another target.



Death’s Touch: When you hit a creature with a melee attack using the
staff, you can expend 3 charges to force the target to
make a DC 17 Constitution saving throw. On a failure, the target takes
an extra 4d6 necrotic damage, and you regain a number of Hit Points
equal to half that necrotic damage. This property can't be used again
until the next dawn.



Helpful Hand. You can use your action to control the hand and perform
simple tasks with a reach of 10 feet. The hand can't wield a weapon,
activate magical items, or carry more than 30 pounds. This maneuver
does not use any charges.



The staff regains 1d6 + 4 expended charges daily at dawn. If you
expend the last charge, roll a d20. On a 1, the staff becomes a
nonmagical quarterstaff.




Based on items in the DMG, this staff seems to fall somewhere between a Staff of Withering (rare) and Staff of Power (Very Rare). Am I on track? Would lowering the DC to 15 from 17 also lower the rarity?










share|improve this question









New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I’m working on a magic staff based on lore of the Hawthorn Tree. The staff has 3 properties which the users controls through the staff’s thorny hand. Effectively, the user can use charges to:




  1. Grapple and deal bonus damage on subsequent rounds (1 charge)

  2. Deliver necrotic damage and regain Hit Points, once per day (3 charges)

  3. Use the staff as the Mage Hand Cantrip (0 charges)



Blackthorn, Requires Attunement by a Cleric, Druid, or a Warlock



This staff can be wielded as a magic quarterstaff that grants a +2
bonus to attack and damage rolls made with it. While holding it, you
have a +2 bonus to spell attack rolls. This staff deals piercing
damage rather than bludgeoning damage but otherwise retains the normal
properties of a quarterstaff.



The staff has 10 charges for the following properties. Once per turn,
the user can take 1 of the following actions while holding the staff:



Thorny Grasp. When you hit with a melee attack using the staff, you
can expend 1 charge to grapple a target. On a successful hit, the
tangle of thorny branches at the end of the staff forms a large hand
and grasps the target. If the target is large or smaller, it is
grapped (escape DC 17) and restrained until the grapple ends. On
subsequent turns, while restraining the target with at least one hand
holding the staff, you can use a bonus action to deal 1d6 piercing
damage. Until this restraint ends, the user can't use the staff on
another target.



Death’s Touch: When you hit a creature with a melee attack using the
staff, you can expend 3 charges to force the target to
make a DC 17 Constitution saving throw. On a failure, the target takes
an extra 4d6 necrotic damage, and you regain a number of Hit Points
equal to half that necrotic damage. This property can't be used again
until the next dawn.



Helpful Hand. You can use your action to control the hand and perform
simple tasks with a reach of 10 feet. The hand can't wield a weapon,
activate magical items, or carry more than 30 pounds. This maneuver
does not use any charges.



The staff regains 1d6 + 4 expended charges daily at dawn. If you
expend the last charge, roll a d20. On a 1, the staff becomes a
nonmagical quarterstaff.




Based on items in the DMG, this staff seems to fall somewhere between a Staff of Withering (rare) and Staff of Power (Very Rare). Am I on track? Would lowering the DC to 15 from 17 also lower the rarity?







dnd-5e magic-items homebrew






share|improve this question









New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 5 hours ago









Sdjz

13.3k464108




13.3k464108






New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 5 hours ago









Unaligned OozeUnaligned Ooze

212




212




New contributor




Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Unaligned Ooze is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
    $endgroup$
    – Sdjz
    5 hours ago


















  • $begingroup$
    Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
    $endgroup$
    – Sdjz
    5 hours ago
















$begingroup$
Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
$endgroup$
– Sdjz
5 hours ago




$begingroup$
Hello and welcome! Not that I am seeing anything wrong with the question but just so you know there is a meta post that helps with creating homebrew evaluation questions. Thank you for participating and happy gaming!
$endgroup$
– Sdjz
5 hours ago










1 Answer
1






active

oldest

votes


















10












$begingroup$

Very Rare



There are a lot of similarities of this staff to staves like the Staff of Fire (Very Rare) and that of the Staff of Power(Very Rare).



The staff of Power provides the +2 to attack/damage/Spell rolls that yours does as well as additional casting capabilities that are quite powerful. The Staff of Fire doesn't have the +2, but it does have a similar option of delivering additional damage on a strike.



The next level up would be a Legendary staff like the Staff of the Magi. The biggest uptick in power here is in the number of charges (50) and breadth of available casting options. Yours does not have this.



Comparing the Very Rare to Legendary options, yours fits quite nicely in Very Rare.



Lowering the DC



I'm not sure if lowering the DC would be the impactful, but you may want to consider dropping the built-in DC and use the spellcaster's DC instead like the standard magical staves of this level do.






share|improve this answer









$endgroup$









  • 1




    $begingroup$
    I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
    $endgroup$
    – Unaligned Ooze
    4 hours ago











Your Answer





StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});






Unaligned Ooze is a new contributor. Be nice, and check out our Code of Conduct.










draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143230%2fwhat-is-the-rarity-of-this-homebrew-magic-staff%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









10












$begingroup$

Very Rare



There are a lot of similarities of this staff to staves like the Staff of Fire (Very Rare) and that of the Staff of Power(Very Rare).



The staff of Power provides the +2 to attack/damage/Spell rolls that yours does as well as additional casting capabilities that are quite powerful. The Staff of Fire doesn't have the +2, but it does have a similar option of delivering additional damage on a strike.



The next level up would be a Legendary staff like the Staff of the Magi. The biggest uptick in power here is in the number of charges (50) and breadth of available casting options. Yours does not have this.



Comparing the Very Rare to Legendary options, yours fits quite nicely in Very Rare.



Lowering the DC



I'm not sure if lowering the DC would be the impactful, but you may want to consider dropping the built-in DC and use the spellcaster's DC instead like the standard magical staves of this level do.






share|improve this answer









$endgroup$









  • 1




    $begingroup$
    I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
    $endgroup$
    – Unaligned Ooze
    4 hours ago
















10












$begingroup$

Very Rare



There are a lot of similarities of this staff to staves like the Staff of Fire (Very Rare) and that of the Staff of Power(Very Rare).



The staff of Power provides the +2 to attack/damage/Spell rolls that yours does as well as additional casting capabilities that are quite powerful. The Staff of Fire doesn't have the +2, but it does have a similar option of delivering additional damage on a strike.



The next level up would be a Legendary staff like the Staff of the Magi. The biggest uptick in power here is in the number of charges (50) and breadth of available casting options. Yours does not have this.



Comparing the Very Rare to Legendary options, yours fits quite nicely in Very Rare.



Lowering the DC



I'm not sure if lowering the DC would be the impactful, but you may want to consider dropping the built-in DC and use the spellcaster's DC instead like the standard magical staves of this level do.






share|improve this answer









$endgroup$









  • 1




    $begingroup$
    I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
    $endgroup$
    – Unaligned Ooze
    4 hours ago














10












10








10





$begingroup$

Very Rare



There are a lot of similarities of this staff to staves like the Staff of Fire (Very Rare) and that of the Staff of Power(Very Rare).



The staff of Power provides the +2 to attack/damage/Spell rolls that yours does as well as additional casting capabilities that are quite powerful. The Staff of Fire doesn't have the +2, but it does have a similar option of delivering additional damage on a strike.



The next level up would be a Legendary staff like the Staff of the Magi. The biggest uptick in power here is in the number of charges (50) and breadth of available casting options. Yours does not have this.



Comparing the Very Rare to Legendary options, yours fits quite nicely in Very Rare.



Lowering the DC



I'm not sure if lowering the DC would be the impactful, but you may want to consider dropping the built-in DC and use the spellcaster's DC instead like the standard magical staves of this level do.






share|improve this answer









$endgroup$



Very Rare



There are a lot of similarities of this staff to staves like the Staff of Fire (Very Rare) and that of the Staff of Power(Very Rare).



The staff of Power provides the +2 to attack/damage/Spell rolls that yours does as well as additional casting capabilities that are quite powerful. The Staff of Fire doesn't have the +2, but it does have a similar option of delivering additional damage on a strike.



The next level up would be a Legendary staff like the Staff of the Magi. The biggest uptick in power here is in the number of charges (50) and breadth of available casting options. Yours does not have this.



Comparing the Very Rare to Legendary options, yours fits quite nicely in Very Rare.



Lowering the DC



I'm not sure if lowering the DC would be the impactful, but you may want to consider dropping the built-in DC and use the spellcaster's DC instead like the standard magical staves of this level do.







share|improve this answer












share|improve this answer



share|improve this answer










answered 5 hours ago









NautArchNautArch

59.6k8214397




59.6k8214397








  • 1




    $begingroup$
    I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
    $endgroup$
    – Unaligned Ooze
    4 hours ago














  • 1




    $begingroup$
    I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
    $endgroup$
    – Unaligned Ooze
    4 hours ago








1




1




$begingroup$
I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
$endgroup$
– Unaligned Ooze
4 hours ago




$begingroup$
I like the idea of using spellcaster's DC but I was under the impression that staves used the spellcaster's DC for spells (i.e. Staff of the Magi) and a static DC for other spell-like abilities (i.e. Staff of Thunder and Lightning).
$endgroup$
– Unaligned Ooze
4 hours ago










Unaligned Ooze is a new contributor. Be nice, and check out our Code of Conduct.










draft saved

draft discarded


















Unaligned Ooze is a new contributor. Be nice, and check out our Code of Conduct.













Unaligned Ooze is a new contributor. Be nice, and check out our Code of Conduct.












Unaligned Ooze is a new contributor. Be nice, and check out our Code of Conduct.
















Thanks for contributing an answer to Role-playing Games Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f143230%2fwhat-is-the-rarity-of-this-homebrew-magic-staff%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Histoire des bourses de valeurs

Why is there Russian traffic in my log files?

Rename multiple files to decrement number in file name?